TableColumn and ObservableValue

Today I learned a couple of things that they don’t tell you in the official documentation or on Stack Overflow. If you want to display some information in a table and that information updates and you want to display those updates, then you have to hook things up the hard way, and not the wayContinue reading “TableColumn and ObservableValue”

More MIME Tricks

Several days and a lot of testing later, I think I have the answer: don’t try to build a play-by-email service in Google AppEngine. The limitations imposed by the environment make it a bad place to do a lot of email traffic that requires anything other than text/plain or text/html. Because Google has defined javax.mail.TransportContinue reading “More MIME Tricks”

Stupid Email Tricks

I’ve been working on adding play-by-email support to my turn-based game server. The first problem I hit was that the PGP signatures on the server’s messages were invalid when I checked them on my email client. This led to lots of debugging and unit tests in my crypto utility. That’s not really wasted effort, butContinue reading “Stupid Email Tricks”

Why I Don’t Write Native Apps

Xcode sucks. That’s why. Seriously. This evening I thought, “Hmm, maybe for my next project I’ll see about writing an iOS client for my turn based game server.” So I started looking at a Swift tutorial (the language irritates me so far, but that’s just because so far all the syntactic sugar is solving problemsContinue reading “Why I Don’t Write Native Apps”

OAuth, twitter4j, and JavaFX

I’ve started developing a text-only client for Twitter. The impulse came from getting fed up with all the auto-playing promoted tweets that were clogging my timeline. I looked around and found a library to handle all the Twitter API calls and started coding. The example code was all a bit bare-bones, but mostly it wasContinue reading “OAuth, twitter4j, and JavaFX”