Nonrandom Thoughts on a Holiday Afternoon

Oh, lots of things going through my head. No real coherence to speak of, though. Let’s see, a useful life lesson from Victor / Victoria happy outcome from reading the release notes not everything in the 80s sucked (X still makes me happy) (but most of the 80s sucked) Victor / Victoria Before I everContinue reading “Nonrandom Thoughts on a Holiday Afternoon”

Something They Leave Out

Here’s something the tutorials don’t tell you, but that is kind of important: Flutter plugins add their own CocoaPod dependencies to the iOS project. This is why the installation instructions for Firebase tell you to skip through everything in the iOS installation after you install the GoogleService-Info.plist file. The rest of the installation gets handledContinue reading “Something They Leave Out”

Here’s A Useful Testing Application

So, a few years back, I consulted at NASA doing some work on a really cool system for storing and retrieving documentation on systems in flight. Basically, it was a very customized Bugzilla that winds up saving the American taxpayer millions of dollars every year. There’s a post I wrote at the time about how toContinue reading “Here’s A Useful Testing Application”

TableColumn and ObservableValue

Today I learned a couple of things that they don’t tell you in the official documentation or on Stack Overflow. If you want to display some information in a table and that information updates and you want to display those updates, then you have to hook things up the hard way, and not the wayContinue reading “TableColumn and ObservableValue”

More MIME Tricks

Several days and a lot of testing later, I think I have the answer: don’t try to build a play-by-email service in Google AppEngine. The limitations imposed by the environment make it a bad place to do a lot of email traffic that requires anything other than text/plain or text/html. Because Google has defined javax.mail.TransportContinue reading “More MIME Tricks”

Stupid Email Tricks

I’ve been working on adding play-by-email support to my turn-based game server. The first problem I hit was that the PGP signatures on the server’s messages were invalid when I checked them on my email client. This led to lots of debugging and unit tests in my crypto utility. That’s not really wasted effort, butContinue reading “Stupid Email Tricks”