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Mechadarwin

My evolving relationship with technology and art

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Tag Archives: game

Why Zero-Sum?

On the easy levels, Civilization teaches you that it’s okay if you’re a pariah state if you’ve got the biggest military. This sort of tracks with realpolitik, but it’s only a partial match. See, this bugs me. Civilization hooks me with its complexity and infrastructure. I love building a complex system. But it fails meContinue reading “Why Zero-Sum?”

Posted bypirateguillermoApril 18, 2022Posted inUncategorizedTags:gameLeave a comment on Why Zero-Sum?

Kids, Start Typing!

I have finished writing a BASIC implementation of a tic-tac-toe game. There are lots of ways it could be improved or modified, and the Badb has already told me she’d be interested in a tic-tac-toe program. I’ve printed it out on paper so she can type it in, herself. This is how I learned toContinue reading “Kids, Start Typing!”

Posted bypirateguillermoFebruary 16, 2012Posted inUncategorizedTags:basic, game, learn, programmingLeave a comment on Kids, Start Typing!
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